As I’ve tinkered quite extensively with custom HUDs, I thought I could share an intriguing oddity.
Let’s try the following color matrix transformation code:
<MatrixRed> 1, 0, -1 </MatrixRed>
<MatrixGreen> -2, 2, 1 </MatrixGreen>
<MatrixBlue> 2, 0, 1 </MatrixBlue>
According to graphics software channel mixing, the predicted HUD colors will look like this, with the main color being green:
According to Arkku and DrKaii, it will look like this, with the main color being a yellowish orange:
Which one is right? Well, they both are. Let’s test it in-game.
Station menus. It’s green:
Cockpit HUD. It’s yellowish orange:
TEST Number 2
<MatrixRed>0.75, -0.75, 0</MatrixRed>
<MatrixGreen>-2, 2, 2</MatrixGreen>
<MatrixBlue>2, -0.25, -0.25</MatrixBlue>
Graphics software channel mixer prediction:
DrKaii Tool prediction:
In-game station menu:
So my conclusion thus far is that that the game implements the color matrix transformation differently for the cockpit HUD and the station menus.