As I've tinkered quite extensively with custom HUDs, I thought I could share an intriguing oddity. Let's try the following color matrix transformation code: <MatrixRed> 1, 0, -1 </MatrixRed> <MatrixGreen> -2, 2, 1 </MatrixGreen> <MatrixBlue> 2, 0, 1 </MatrixBlue> According to graphics software channel mixing, the predicted HUD colors will look like this, with the …
Custom HUD schemes with discernible IFF colors. Have your desired custom main color. And clearly distinguish between foes, allies and neutrals.
Trying to obtain the golden dream of HUD recoloring: Changing the main HUD color, while also keeping RED, GREEN, CYAN, WHITE separate. Didn't seem successful at that point, so I stopped. Little did I know how close I was.
A handy chart that compares distances in lightseconds and astronomical units across the familiar Solar System map with accurate planet positions
A long endeavour of comprehensibly representing dense 3D data with an isometric projection on a 2D static surface. Mostly unsuccessful. Produced a top-down probably usable Rare Trades Map.
In December 3300 I dusted of a sidewinder and became a commander, but spent time with other activities mostly